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With the help of the old man, Sally rescues Emily, who reconciles with her. Once Sally finds Emily, she expresses hatred towards Sally for not helping her in the past when she was bullied before being captured by a giant monster and taken to the mine. She finds Emily there along with a mysterious old man who urges her to help Emily.
#GYLT STORY FULL#
After school bullies cause her to crash her bike, she boards a cable car and enters a nightmare world full of monsters with dark parallels to her bullying. She has been hanging posters of Emily around town. The game's main character is Sally, a young girl who is trying to find her missing cousin, Emily. The game includes light elements of puzzles and combat. Sally uses a flashlight as a weapon, although she later acquires a fire extinguisher as well.
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The gameplay revolves around sneaking past enemies while trying to escape the nightmare. Gylt received mixed reviews from critics, who called it enjoyable and praised the graphics, but said that it lacked excitement. It received a multiplatform re-release on July 6, 2023. It was notable for being one of the few Stadia-exclusive titles, causing it to be temporarily unavailable for sale upon that platform's shutdown in 2023. It was released on Novemfor Google Stadia. Gylt is a survival horror video game developed and published by Tequila Works.
#GYLT STORY SERIES#
PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Windows.Now that could very well be due to the pre-launch reviewer period, but reporting what I know in home internet conditions (102 Megabits per second), Stadia is more than capable of running this low-key tale. Even running on the Pixel the game controlled well with a controller (you need to plug it in at this time, so have a holder/attachment ready), and I saw very little in the way of visual bugs or frameskips. I had the chance to test out Gylt running on a PC, a Google Pixel 3a, and a ChromeCast (the latter is the preferred method). It’s weird to think of how a game “runs” on Stadia, since it’s not technically hardware, but it is a new delivery system. That’s kind of a Tequila Works signature, for what it’s worth. From a narrative standpoint Gylt doesn’t offer up a lot of revelatory material: instead preferring a slow burn as the story mostly serves as a way to move you from place to place as it quietly ponders your situation. Some are more effective than others, offering up lingering dread rather than jump scares, or better enemy placements that make for more engaging stealth gameplay.
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How much fun (or emotional quotient) you get out of it is completely dependent on the area itself. It’s got collectibles and light puzzler-boss battles. It has the classic action-adventure “move this object around to the right spot” brain teasers. There’s locations to scour for keys to open doors. Much of it is guided - either through some tense linear scenes or story sequences - and the rest is structured as a series of light puzzles.
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You know the drill for these types of games by now. The former theme is best reinforced by the item base, one of which is an inhaler that restores health, or soda cans that can be used to distract said baddies. You know, Cthulian eyeball tendrils, creepy creatures, things of that nature. We essentially get two stories: one is grounded in reality and deals with the very troubling life of Sally and Emily, and the other is a macabre mix of horror genre stylings of the “T-for-Teen” variety. What begins as a tale about a bullied girl searching for another lost child slowly descends into madness, as shadow creatures (both literal and allegorical) pop up to wreak havoc on our headstrong hero Sally.
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